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Using Boomerang Export functionality, it is possible to backup Objects (by OMW Projects) into Boomerang Packages. Compared with the standard Save feature, this would be more like a "multi-Save", allowing saving Objects multiple times into different files. | |
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Under the same token, if you are planning on installing an Update or an ESU and have grounds to suspect that it may create problems with some Programs (especially any modified ones), you can use Boomerang to back the Objects of your choice up before the Update / ESU is applied and roll any broken Objects back later, if necessary. | |
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Alternatively, you can install the Update on a crash-n-burn system elsewhere (or even use an installation of Standalone/Demo Junior version at this Update level) and then cherry-pick the Objects to be transferred with Boomerang into your Production system. Why? Because most of the time you will not be very keen to apply 1000 fixes in order to fix just 1 bug... | |
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You will be surprised to see the size of a Compressed Boomerang Package produced from a large OneWorld/EnterpriseOneŽ Project: a Project with a few large Interactive Programs would normally compress into a ~1MB file in under 2 minutes. | |
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This functionality is available for both Client/Server and Standalone versions of OneWorld/EnterpriseOneŽ. |
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Boomerang allows Developers to take snapshots of the same OneWorld/EnterpriseOneŽ Objects at different Revision Levels at any time via the Export functionality. The advantage of this is that, at any given time, these objects can be Imported back at the Revision Level of your choice, should anything untoward happen to your original Objects. By eliminating these risks, it improves your productivity, directly translates into better job security and enhances your professional image. |